The CUBE Lab focuses broadly on multi-modal methods for computer vision, digital humans, and computational behavior science, specifically in areas of modelling, analysis, and synthesis of human behavior and environment using diverse sensors.



Ce Zheng (CMU RI)
Zoltan Adam Milacski (CMU RI)

PhD Students:

Liuyue (Louise) Xie (CMU Mech)
Mosamkumar Dabhi (CMU RI) with Simon Lucey
Rohan Choudhury (CMU RI) with Kris Kitani
Maneesh Bilalpur (UPitt) with Jeff Cohn

Master's Students:

Haoxi (Hancy) Ran (RI MSR)
Joel Julin (RI MSR)
Aniket Agarwal (RI MSR)
Anisha Jain (RI MSCV)
Qin Han (RI MSCV)
Shubhika Garg (RI MSCV)
Keerthan Bhat (RI MSCV)
Roshan Roy (RI MSCV)
Avik Kuthiala (RI MSCV)
Sahil Jain (RI MSCV)
Guanglei Zhu (RI MSCV)
Sihan Liu (RI MSCV)

Visitors and Interns:

Asrar Alruwayqi (RI)
Gaini Kussainova (RI)
Yijie He (Biomedical Eng.)
Sushil Kyalia (MLD)
Shreya Singh (MLD)
Sai Deepa Vaddi (AI/ML)

Lab Alumni:

Heng Yu (RI MSR)
Tamas Karacsony (Visitor)
Zechen Zhang (MechE MSR)
Aarush Gupta (RI MSR)
Raahi Chada (SCS undergrad)
Ambareesh Revanur (RI MSR)
Yaohan Ding (UPitt) with Jeff Cohn
Chaoyang Wang (CMU RI) with Simon Lucey
Rahul Mysore Venkatesh (RI MSCV)
Dai Li (RI MSCV)
Zhuoqian Yang (RI MSCV)
Itir Onal (postdoc, with Jeff Cohn)
Xiangyu Xu (postdoc, with Fernando De la Torre)
Rohith Krishnan Pillai (RI MSR)
Bhavan Jasani (RI MSR'19, with Jeff Cohn)
Chenxi Xu (RI MSCV'19)
Neeraj Sajjan (RI MSCV'19)

Neural Representations of Humans and Dynamic Environments

This project aims to develop advanced neural representations for humans and dynamic environments using Neural Radiance Fields (NeRF) and Light Field Networks. Objectives include enhancing spatial-temporal consistency in dynamic environments, improving human body and face modelling, integrating these techniques for a holistic model, and devising efficient algorithms for real-time rendering. The project confronts challenges in data acquisition, consistency, and real-world scalability, with anticipated applications in VR/AR, affective computing.

Project: Flow supervised NeRF (CVPR 2023)

Project: Dynamic Lightfield Networks (CVPR 2023)

Project: Controllable Neural Face Avatars (FG 2023)

Multi-person, multi-view, markerless pose estimation

Existing volumetric methods for predicting 3D human pose estimation are accurate, but computationally expensive and optimized for single time-step prediction. We present TEMPO, an efficient multi-view pose estimation model that learns a robust spatiotemporal representation, improving pose accuracy while also tracking and forecasting human pose. We significantly reduce computation compared to the state-of-the-art by recurrently computing per-person 2D pose features, fusing both spatial and temporal information into a single representation. In doing so, our model is able to use spatiotemporal context to predict more accurate human poses without sacrificing efficiency. We further use this representation to track human poses over time as well as predict future poses. Finally, we demonstrate that our model is able to generalize across datasets without scene-specific fine-tuning. TEMPO achieves 10% better MPJPE with a 33x improvement in FPS compared to TesseTrack on the challenging CMU Panoptic Studio dataset.

Project: TEMPO: Efficient Multi-View Pose Estimation, Tracking, and Forecasting (ICCV 2023)

Panoptic Studio in-the-Wild

Multi-view triangulation is the gold standard for 3D reconstruction from 2D correspondences given known calibration and sufficient views. However in practice, expensive multi-view setups - involving tens sometimes hundreds of cameras - are required in order to obtain the high fidelity 3D reconstructions necessary for many modern applications. By leveraging recent advances in 2D-3D lifting using neural shape priors while also enforcing multi-view equivariance, we show comparable fidelity to expensive calibrated multi-view rigs using a limited (2-3) number of uncalibrated camera views.

Project: High Fidelity 3D Reconstructions with Limited Physical Views (3DV 2021)

Project: MBW: Multiview-bootstrapping in the Wild (NeurIPS 2022)

Automated Facial Affect Recognition guided Deep Brain Stimulation

We built a platform capable of recording signals and delivering electrical stimulation to the brain to treat OCD, both in the clinic and at home environment. One exciting aspect of this platform is time-locking automatic computervision-based facial affect measurements (FACS) to deep brain stimulation (DBS), to provide objective, quantifiable, repeatable, and efficient biomarkers of treatment response to DBS.

Nature Medicine Paper

Data on OSF

Dense 3D Face Alignment

Real-time, dense 3D face alignment is a challenging problem for computer vision. To afford real-time, person-independent 3D registration from 2D video, we developed a 3D cascade regression approach in which facial landmarks remain invariant across pose over a range of approximately 60 degrees. From a single 2D image of a person’s face, a dense 3D shape is registered in real time for each frame.

Project: ZFace

Dense Body Pose

Low-resolution 3D human shape and pose estimation is a challenging problem. We propose a resolution-aware neural network which can deal with different resolution images with a single model. For training the network, we propose a directional self-supervision loss which can exploit the output consistency across different resolutions to remedy the issue of lacking high-quality 3D labels. In addition, we introduce a contrastive feature loss which is more effective than MSE for measuring high-dimensional vectors and helps learn better feature representations.

Project: Low-resolution dense pose estimation

Cognitive Assistant for the Visually Impaired

We developed a prototype mobile vision system for the visually impaired that performs both person and emotion recognition in diverse environments.

Project: ZFace

TED Talk: How New Technology Helps Blind People Explore the World

Automated Facial Action Unit Coding

This study addressed how design choices influence performance in facial AU coding using deep learning systems, by evaluating the combinations of different components and their parameters present in such systems.

Facial Expression Synthesis

This study proposed a generative approach that achieves 3D geometry based AU manipulation with idiosyncratic loss to synthesize facial expressions. With the semantic resampling, this approach provides a balanced distribution of AU intensity labels, which is crucial to train AU intensity estimators. We have shown that using the balanced synthetic set for training performs better than using the real training dataset on the same test set. The method generalizes to non-frontal views and to unseen domains.

Smartphone-based physiology measurements